Introduction to the Game Industry

 

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Introduction to the Game Industry


by Michael Moore (Author)
by Stephanie Wall (Author)
by Jennifer Sward (Author)

 

Paperback

ISBN: 9780131687431

 

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For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.


For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.


 

ISBN 131687433
ISBN13 9780131687431
Publisher Prentice Hall
Format Paperback
Publication date 07/11/2006
Pages 500
Weight (grammes) 1082
Published in United States
Height (mm) 232
Width (mm) 191

Preface
Part One: Introduction
Chapter 1: How Games Are Made
Chapter 2: The Evolution of Games
Chapter 3: Overview of Game Genres
Chapter 4: Overview of Game Platforms
Part Two: Game Development Cycle
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgets
Part Three: Documenting the Idea
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Part Four: Implementing the Vision
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Part Five: Elements of Game Design Implementation
Chapter 15: Interface Design
Chapter 16: Math and Logic and Artificial Intelligence
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Part Six: The Business Side of Games
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
Appendix A: What's on the CD-ROM
Glossary
References
Resources
Index

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