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Beginning Blender
Open Source 3D Modeling, Animation, and Game Design

 

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Beginning Blender
Open Source 3D Modeling, Animation, and Game Design

by Lance Flavell (Author)

 

Paperback

ISBN: 9781430231264

 

Availability: This is a print on demand item and it could take up to 6 weeks to be despatched.

 

Our Price: £39.49

RRP £39.49 , Save £0.00

 

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  • Description
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  • Contents

This is the definitive beginner's book for Blender 2.5. A major release, it covers all areas of 3D animation, from simple 3D constructs to the physics of spaceships and game design. It is a companion title for the very popular Beginning GIMP, 2nd edition.


A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.


 

ISBN 1430231262
ISBN13 9781430231264
Publisher APress
Format Paperback
Publication date 30/12/2010
Pages 415
Weight (grammes) 816
Published in United States
Height (mm) 232
Width (mm) 178

* History and Installation

* The Interface

* Modeling

* Lighting and
Procedural Textures

* UV Mapping

* Curves and NURBS

* Basic Rigging and Animation

* Advanced Rigging

* Making Movies

* Particles and Physics

* The Game Engine

* Going Further

* Companies That Use Blender

* Blender and GPL Terms of Use

* GNU Public License

* OpenContent License