![]() |
Book Search |

![]() |
Browse Books |

Augmented Learning
Research and Design of Mobile Educational Games
You are here: Social Sciences > Education > Educational Resources & T...
|
Augmented Learning
Hardback ISBN: 9780262113151
Availability:
Our Price: £22.95RRP £22.95
, Save £0.00
0 customer(s) reviewed this product |
- Description
- Reviews
- Book Details
Examining mobile games from both educational and gaming perspectives, this title argues that the strengths of the mobile platform - its portability, context sensitivity, connectivity, and ubiquity - make it useful for learning games in elementary, secondary, university, and lifelong education. It describes the potential of mobile learning games.
These games - either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information) - can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world context to enhance game play, they can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and they can create compelling educational and engaging environments for learners.They are especially well-suited for helping learners at every level develop twenty-first century skills - including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
| ISBN | 262113155 |
| ISBN13 | 9780262113151 |
| Publisher | MIT Press |
| Format | Hardback |
| Publication date | 16/05/2008 |
| Pages | 296 |
| Weight (grammes) | 486 |
| Published in | United States |
| Height (mm) | 229 |
| Width (mm) | 152 |
Other books you might be interested in
|
Information Technology for Schools B. Kallick
£17.99 (list price £17.99 ) You Save £0.00 |
|
What Teachers Should Know But Textbooks Don't Stella Erbes
£18.99 (list price £18.99 ) You Save £0.00 |






