![]() |
Book Search |

![]() |
Browse Books |

Adventure Education
Theory and Applications
You are here: Sport, Travel & Leisure > Sports & Outdoor Recreati...
|
Adventure Education
Paperback ISBN: 9780736061797
Availability:
Our Price: £18.50RRP £18.50
, Save £0.00
0 customer(s) reviewed this product |
- Description
- Reviews
- Book Details
- Contents
Aimed at undergraduate students in physical education, as well as outdoor recreation professionals, this book provides strategies for adventure activities in a variety of recreational, educational, leisure and community settings. It explores the role of games, activities and initiatives in the practical application of outdoor adventure pursuits.
This book is aimed at undergraduate students in physical education, as well as outdoor recreation professionals. Compiled by Project Adventure, a worldwide training organisation and leading expert in adventure education, it provides strategies for adventure activities in a variety of recreational, educational, leisure and community settings. It explores the role of games, activities and initiatives in the practical application of outdoor adventure pursuits. The chapters include key concepts, summaries, student activities, additional readings and research. Methods and techniques can be utilised by instructors who work in a variety of organisations such as colleges and universities, schools, camps and outdoor recreation centres.
| ISBN | 736061797 |
| ISBN13 | 9780736061797 |
| Publisher | Human Kinetics Europe Ltd |
| Format | Paperback |
| Publication date | 01/03/2007 |
| Pages | 249 |
| Weight (grammes) | 749 |
| Published in | United States |
| Height (mm) | 280 |
| Width (mm) | 216 |
Chapter 1. Introduction to Adventure Education
Chapter 2. Philosophy and Theories of Adventure Education
Chapter 3. Cornerstones of Adventure Education
Chapter 4. Risk and Safety in Adventure Programming
Chapter 5. Individual Outcomes of Participating in Adventure
Chapter 6. Skills for Adventure Activities
Chapter 7. Facilitating the Adventure Process
Chapter 8. Games, Initiatives and Activities
Chapter 9. Low Element Courses
Chapter 10. High Element Challenge Courses
Chapter 11. Facilitating Outdoor Adventure Pursuits
Chapter 12. Adventure Programming in Different Settings and Career Paths.






