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Advanced Game Development with Programmable Graphics Hardware
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Advanced Game Development with Programmable Graphics Hardware
Mixed media product ISBN: 9781568812403
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Written for game programmers and developers, this book covers GPU techniques and supporting applications. The authors describe the design of programs and systems that can be used to implement games and other applications. The text is mainly structured around programming in Cg, but also includes techniques that do not map onto GPU hardware.
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg, but also includes techniques (in C++/OpenGl) that do not map onto GPU hardware. The supplementary CD includes implementation for most of the techniques covered in the book and full source code for an advanced render library in Cg/C++/OpenGL. This library can be used to quickly develop 3D games and applications which make use of the advanced features available in current programmable graphics hardware like GPU based animation, lighting, shadows, and special effects. The resources and techniques presented in this book will be of particular interest to both console and computer game programmers and developers.
| ISBN | 156881240 |
| ISBN13 | 9781568812403 |
| Publisher | A K Peters |
| Format | Mixed media product |
| Publication date | 06/10/2005 |
| Pages | 450 |
| Weight (grammes) | 260.00 |
| Published in | United States |
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