3D Games
Real-time Rendering and Software Technology

 

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3D Games
Real-time Rendering and Software Technology

by Alan Watts (Author)
by Fabio Policarpo (Author)

 

Mixed media product

ISBN: 9780201619218

 

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An academic games programming book that is expressly written for degree courses in 3D games programming. Students will be able to develop their own games within the game "Skeletons" on the accompanying CD, and will learn how to program complex games.


The supplied engine features are:
* BSP/PVS render management
* Light maps for static geometry
* Diffuse and specular (hardware) vertex lighting for dynamic objects
* Volumetric fog with fog maps
* Detail textures
* Multi-texture support
* Collision detection
* Dynamic lights
* Dynamic Shadows
* Physically based animations
* Animated meshed
* Tri-strips and fans
* Subdivision surfaces
* 3D sound support
* Complete plug-in directed


 

ISBN 201619210
ISBN13 9780201619218
Publisher Addison-Wesley Educational Publishers Inc
Format Mixed media product
Publication date 24/10/2000
Pages 816
Weight (grammes) 1730
Published in United States
Height (mm) 234
Width (mm) 189

Foundations 1. Mathematical fundamentals of 3D computer graphics 2. Modelling and representation 1 - comparative and polygon mesh models 3. Modelling and representation 2 - the economics of polygon meshes 4. Representation and modelling 3 - landscape specialisations 5. Modelling and representation 4 - Breezier, B-spline and subdivision surfaces Classical 3D graphics 6. Classic polygon mesh rendering technology 7. Classic mapping techniques 8. Anti-aliasing theory and practice Real-time rendering 9. Visibility processing of complex scenes 10. Lighting in games 11. Shadows in games 12. Multi-pass rendering Control of objects 13. Motion control - kinematic 14. Control by dynamic simulation 15. Collision detection 16. Interactive control 17. Behaviour and AI 2D Technology 18. Two-dimensional techniques 19. Image-based rendering Software technology
20. Multi-player game technology 21. Engine architecture 22. Fly3D SDK reference Appendix A Fly3D SDK reference References
Index

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