3d Game Engine Design
A Practical Approach to Real-Time Computer Graphics

 

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3d Game Engine Design
A Practical Approach to Real-Time Computer Graphics

by David H. Eberly (Author)

 

Hardback

ISBN: 9780122290633

 

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Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.


It is fully revised and updated in 4 colors, including major new content on shader programming, physics, and memory management for the next generation game consoles and portables.


 

ISBN 122290631
ISBN13 9780122290633
Publisher Morgan Kaufmann Publishers In
Format Hardback
Publication date 02/11/2006
Pages 1040
Weight (grammes) 2460
Published in United States
Height (mm) 235
Width (mm) 191

Preface
1 Introduction
2 The Graphics System
3 Renderers
4 Special Effects Using Shaders
5 Scene Graphs
6 Scene Graph Compilers
7 Memory Management
8 Controller-Based Animation
9 Spatial Sorting
10 Level of Detail
11 Terrain
12 Collision Detection
13 Physics
14 Object-Oriented Infrastructure
15 Mathematical Topics
Bibliography
Index

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