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3d Game Engine Design
A Practical Approach to Real-Time Computer Graphics
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3d Game Engine Design
Hardback ISBN: 9780122290633
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Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.
It is fully revised and updated in 4 colors, including major new content on shader programming, physics, and memory management for the next generation game consoles and portables.
| ISBN | 122290631 |
| ISBN13 | 9780122290633 |
| Publisher | Morgan Kaufmann Publishers In |
| Format | Hardback |
| Publication date | 02/11/2006 |
| Pages | 1040 |
| Weight (grammes) | 2460 |
| Published in | United States |
| Height (mm) | 235 |
| Width (mm) | 191 |
Preface
1 Introduction
2 The Graphics System
3 Renderers
4 Special Effects Using Shaders
5 Scene Graphs
6 Scene Graph Compilers
7 Memory Management
8 Controller-Based Animation
9 Spatial Sorting
10 Level of Detail
11 Terrain
12 Collision Detection
13 Physics
14 Object-Oriented Infrastructure
15 Mathematical Topics
Bibliography
Index
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